Piercing: All piercing does is deny the enemy the bonuses armor could provide him. Finland desperately needs civilian and military factories so build these after your forts. Every such state will grow in ressistance, you want to keep ressistance as low as possible because it will reduce the change for sabotage in that region as well as loss of men and equipment from your garrisoning troops. La Finlande ayant refusé, cela déboucha sur la Guerre d'Hiver, du 30 novembre 1939 au 13 mars 1940, qui se solda par un désastre pour les soviétiques : alors que leur armée était bien supérieure en nombre et e… Current New Added Microstates: – Vatican City – San Marino – Monaco – Andorra – Liechtenstein. – Each division consists of up to 5 combat regiments and 5 support companies. bomb them into submission? This in turn makes your enemy take more attrition damage so don’t underestimate 20’s defensive power, especially in wide theaters. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. Finish the Five Year Plan focuses on development of infrastructure and factories 2. 20 width infantry template. Worse, if ressistance in a state reaches over 90% you are at risk of open rebellion. – Heavy tanks have a lot of armor and breakthrough. Reliability: Affected only by the Maintenance Battalion, Reliability is a modifier to the base reliability of a vehicle (such as the effect of a tank designer). Okay, so even if I create a good division template, get as many divisions as I can, get as many forts as I can (level 3 forts all around my border), get the fascist thing which gives me more manpower and +10% stats on core territory (alongside Finland's 20% stat on core territory), and get all the military advisors, I still end up losing. 20 width 6/4 division with medium tanks and motorized. 34. share. You can go for either light,medium or heavy tanks. For armored units, this alone makes motorized or mechanized indispensible as without it your units are simply unable to defend. 10 width anti-tank template. The stats may change based on your national ideas or completed researches. Once you get to the bottom of mass mob add 1 anti air and 1 arty to that template. Trickleback & Exp.Loss: Trickleback is how many casualties are returned to your manpower pool and exp.loss is how much experience is lost when these casualties are replaced by fresh men. The 20 combat width is the balanced method. Units with the highest piercing are tank destroyers followed by regular tanks. Estimated Production Cost: The minimum and maximum estimated production cost of a unit. User account menu. Hope it will help you. Banned Exploits and Glitches (Applies to All Game Types): 1 – 1-Division Training 2 – Tension Boosting 3 – Deleting, or changing the template of, encircled divisions 4 – Civil War Template … 2 years ago. Much of the land is flat and densely forested. text 3.09 KB . Mechanized are a defensive upgrade for tanks with a secondary role of AT. Archived "Greater" Finland. What links here; Related changes; Special pages; Printable version; Permanent link ; Page information; Template:Event. Supply Use: How much supply use your units use (press F4 in game to see the supply lines), which directly translates to how many units you can have in any given province. A 6 LT2 4 MOT division has 112 HP and 30 organization, compared to a 10 INF division’s 250 HP and 60 organization. I’m not against taking my guide and posting it someone else, on the contrary, the more people learn from it the better, but I’m just dissapointed that you didn’t mention me. Our neighbors in Sweden are still retaining a neutral stance towards the Soviet Union, but could perhaps be convinced to join us in defending our mutual … But if you go against armored divisions or infantry with Anti-Tank there will be a huge difference between the performance of Light tanks and Medium or Heavy Tanks. 214k members in the hoi4 community. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. For 20 width you could just try using half of those. False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. This is a basic tank template. level 2. They reduce the defense and speed penalty from enemy air superiority. Save your lower quality troops for your border defence in the east. Each combat width range is representative of an approach to the game. If your unit has 43% hardness you take 57% soft attack and 43% hard attack. 20 width 7/2 divisions > 7 infantry and 2 artillery battalions. The second section called “Advanced Templates” has several templates which are good only in certain situations. Suppression has very few things that affect it, cavalry is good for suppression, providing 2 per cavalry while most other units provide 1 and the Military Police provides a 10% modifier to the unit value. It's seriously no fun to play any other country than the big seven except if you go fachist... which I find boring. Not a member of Pastebin yet? the rule of the game doom them to lack factories all game long and be short of man power to even remotely cover their border. Any occupied territory that you don’t have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. How does the new mechanic of ressistance and compliance work? The goal being to provide an armor bonus against the majority of AI and maybe even player builds while providing piercing to beat up any armor that may be encountered along the way. Your bombers can actually defend themselves fairly well, but will operate rarely and may achieve their actual objective without a fighter coverage. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. Hope it will help you. L'Italie débute avec un bon niveau technologique, bien que pas aussi avancé que l'Allemagne, et dispose déjà des technologies de motorisation de base. From Hearts of Iron 4 Wiki. Jump to navigation Jump to search Template documentation. Lakes and marsh area is located in the south, while mountains and hills are located in the northern part of Finland. Support AA (Support battalion) is more cost-effective than line-AA for air-attack purposes. So whenever I try to invade Britain a few things happen. If there is wrong or you have suggestions, please let’s know and comment us. As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. Colonies of France and England already start out the game with about 70% Compliance and therefore not much is needed to keep them in check. It’s a good idea to have some hardness in your garrison division templates too as it mitigates damage from ressistance activity, Armored Cars are a good choice for this as they are quite easy to produce. Provided primarily by infantry and motorized or mechanized. For example artillery, it’s useless, what are you going to do with artillery when keeping a population compliant? In combat it doesn’t offer anything and is pretty neglectable. This applies to vehicles only. The best infantry garrison unit is the horse. Garrisoning is now different in 1.9, you don’t need to physically train troops and manually assign them in that region like in previous versions. … Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. Organization: This is very important. Strategic bombing can cause serious damage to the industry and infrastructure of an enemy. Hard Attack: A unit’s ability to deal hard damage to tanks and mechanized units. 154. A division of 6 Light Tanks and 4 Motorized has 52% Hardness. No division AA only protect the divisions they are in and not the province or anything else. You can also change the type of tanks. – Each division template can receive specific types of equipment if multiple types are available. This includes colonies as well as territory that you took via a peace treaty but it isn’t core territory. It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. Higher production cost, but these divisions are nearly unstoppable. When the enemy cannot pierce, you take 50% less damage, 50% less organization loss and you deal 50% more organization loss to the units you are facing, this bonus is applied to your entire division. Similar Posts: Hearts of Iron IV Millenium Dawn … More men in the division means more men on the battlefield and bigger casualty numbers. Hearts of Iron 4 – Division Template 2020, Hearts of Iron 4 – Historical Nationalist China SP Guide, https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150, Creeper World 4 – Useful Numbers (Productions), 20 width 6/2/1 divisions with a light tank, 40 width 13/4/1 divisions with 1 heavy tank destroyer aka “Space Marines” (be careful, they are banned in multiplayer!). It’s usually between 25 and 60. This is the ending of Hearts of Iron 4 Division Templates Guide 2020 guide. Light Cruisers provide the best surface detection allowing you to find enemy ships. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. but one that can be a nice template is 15 midtanks 5 mechas Of course, this is with germoney, changes to another nations. Overwise not needed. Air Attack: A unit’s ability to shoot at planes. Typically you want to keep this number as low as possible, but at no point should this be your main aim as it is hard to impossible to balance out. The idea of this template is to not let the enemy recover/organize and to keep attacking him. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. They only change with the use of a Field Hospital battalion. Random wheel is an open-ended template. No … Required fields are marked *. You can edit division templates by going to: Recruit & Deploy: Then click “Edit” on the desired division. Send TRA there as soon as possible. Defense: A unit’s ability to not break under attack. Universally speaking, higher values are better except for Weight, Supply Use and Combat Width. Suppression garrison forces will now be managed through occupation laws and a choice in what division template will be used to provide suppression. So if you have a state with 0.15 then you could defend that region with so much less troops, but if you have a state with 1.50 then you need to increase the number of units in the garrison division template you have. Not very useful unless you have enough of it. You can manually choose which divisions you consider to be elite, normal or backup. Report Save. Support AA or Line-AA is the most cost-effective (production-wise) AA when you take the researches for this. 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